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SwiftUI uses a declarative syntax, so you can simply state what your user interface should do. efficiently fetches filtered and sorted data for your views and refreshes in response to changes. Data modeled with is observed by SwiftUI automatically. SwiftUI makes it easy to get started using SwiftData with just a single line of code. SwiftUI can adapt your widget’s color and spacing based on context across platforms. Bring your widgets to new places like StandBy on iPhone, the Lock Screen on iPad, and the desktop on Mac. Interactive widgetsĬreate interactive widgets using Button and Toggle.
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And you can use SwiftUI and RealityKit together to build Full Space immersive experiences. Use RealityView to bring in RealityKit content alongside your views and controls. When you recompile your SwiftUI apps for visionOS, you can add depth and 3D objects to windows or present volumes.

Use to enable SwiftUI to automatically detect which fields are accessed by your views and speed up rendering by only redrawing when necessary.

SwiftUI automatically transfers the velocity of a user gesture to your animations so your app feels fluid and natural. Use phases to create sequences of animations, or create multiple animation tracks using keyframes. either way, sounds like it's something LC will need to address I think.Build sophisticated animations with expanded animation support. I note that a file g++ exists in the above directory, but that it's a symlink to gcc - I presume that has always been the case but if not, maybe that's the problem. But then again, if you were able to build with previous versions of LC and you've used same older versions now then it's probably not that. So if that's not a copy/paste error and it was generated while trying to build the iPhone app in LC, then it's probably a bug typo in LC's code.

It should be /Applications /Xcode152.app/Contents/Developer/us r/bin/xcodebuild I ask because the path in the error is missing an 'r': Is there anything else I can do to get around this?Ĭan I check - was the error above generated by LiveCode? And that you have copied it verbatim?
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I tried many other combinations and versions of Xcode and LC but with no success.Īny suggestions? Is any one else having any success? I think it might be the last MacOS update that broke it. xcrun: error: unable to find utility "g++", not a developer tool or in PATH"
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xcrun: error: sh -c'/Applications /Xcode152.app/Contents/Developer/us/bin/xcodebuild -sdk iphoneos15.2 -find g+ + 2> / dev/null' failed with exit code 16384: (null) (errno=No such file or directory). I got the message "There was an error while saving the standalone application linking for arm (arm64) failed with 17:02:09.149 xcodebuild Writing error result bundle to /var/folders/qw/p1w71_rs43v4_psd9q7wctqc0000gn/T/ResultBundle_17-02-0009.xcresult xcodebuild: error: SDK "iphoneos15.2" cannot be located. I downloaded Xcode 15.2 and pointed LC to it also. xcrun: error: sh -c'/Applications /Xcode 152.app/Contents/Developer/us/bin/xcodebuild -sdk iphoneos15.2 -find g+ + 2> / dev/null' failed with exit code 16384: (null) (errno=No such file or directory) xcrun: error: unable to find utility "g++", not a developer tool or in PATH" var/folders/qw/p1w71_rs43v4_psd9q7wctqc0000gn/T/ResultBundle_16-58-0012.xcresult xcodebuild: error: SDK "iphoneos15.2" cannot be located. I pointed LC to it anyway and when I try to create a standalone, I get the message: "There was an error while saving the standalone application linking for arm (arm64) failed with 16:58:12.395 xcodebuild Writing error result bundle to

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Download the latest version for free from the App Store." I am on MacOS Ventura 13.0.1 I tried running Xcode 13.2.1 but I get the error - "In order to use "Xcode_13_2_1.app", you need to update to the latest version.The version of Xcode installed on this Mac is not compatible with macOS Ventura. I too am no longer able to build an iOS - I followed your directions but was not successful.
